Overview
After defeating Riplin and absorbing the power of the Ominous Orb in the Hidden Passage altar, you may take on one of four specializations. The four specializations for which you qualify depend on your class.
Perks and Bonuses
Each specialization has a perk and a bonus. The perk remains constant. However, the bonus gets stronger as you defeat more enemies. Every enemy you defeat gets you closer to ranking up. Every time you rank up, your specializationβs bonus increases.
Re-Specializing
After you have reached Rank 2 in a given specialization, you may re-specialize. For a new specialization, your rank will start at 1.
If you re-specialize back to a previously-held specialization, your rank will be retained. That is, you will never lose ranks you have earned for a given specialization.
Warrior Specializations
Name |
Perk |
Bonus |
Flame Knight |
Regular attacks are imbued with fire |
+2% fire reduction |
Reckless Lancer |
50% accuracy, 200% spear damage |
+2 damage |
Stalwart Slayer |
0% crit chance, 300% damage |
+2 strength |
Executioner |
300% axe crit damage |
+2 dexterity |
Archer Specializations
Name |
Perk |
Bonus |
Swift Sharpshooter |
Accuracy above 100% gives a chance to attack multiple times |
+2% accuracy |
Soul Sniper |
Critical strikes restore 50 EP |
+0.5% crit chance |
Headshot Hunter |
500% final damage if attack is fatal, otherwise attack with 10% accuracy |
+5% crit damage |
Skulker |
10% chance to hide after each turn |
+1% elemental reductions |
Mage Specializations
Name |
Perk |
Bonus |
Blaze Mage |
200% final fire damage |
+2 wand power |
Stone Sage |
200% final earth damage |
+1% block chance |
Snow Sorcerer |
200% final water damage |
+2 wisdom |
Mystic |
Defend is replaced by Re-energize |
+1% physical reduction |
Ranger Specializations
Name |
Perk |
Bonus |
Guardian |
Adrenaline rushes restore HP too |
+2 defence |
Defender |
20% chance to parry a physical hit |
+3% base block chance |
Son/Daughter of Centaur |
5% chance to become enraged when hit |
+1% power |
Scallywag |
Shields and bows can be equipped together, but take your turn after the enemy |
+0.5% water reduction per accuracy point above 100% |
Monk Specializations
Name |
Perk |
Bonus |
Adrenal Avenger |
250% final damage at half HP or below |
+3% base crit chance |
Astral Assailant |
Enemy reduction of a given element is halved against attacks using a weapon imbued with that element |
+2 power |
Sandman/Sphinxkin |
Regular attacks have a 25% chance to reduce enemy accuracy by 10% of their current accuracy |
+3% earth reduction |
Hermit |
200% defence |
+20 EP |
Druid Specializations
Name |
Perk |
Bonus |
Spirit Seer |
20% chance to restore 20 EP after each turn |
+10% XP |
Weird Warlock |
10% chance to use a random skill instead of regular attack |
+2 bow and wand power |
Critical Caster |
100% crit chance, 0% base accuracy |
+3% base crit damage |
Magic Marksman |
Damage is calculated based on dexterity and wisdom |
+2 bow power |
Omnibus Specializations
Name |
Perk |
Bonus |
Squad Leader |
Always attack first |
+1 all stats |
Paladin |
Gain 1 extra stat point per level |
+20 HP |
Vengeful Vigilante |
50% chance to retaliate when an ally is targeted |
+2% power |
Alchemist |
1000% healing from potions |
+20% euros |